Classia
The ideal tool for before, during and after lessons.
Classia is a concept of an app for the digitalization of education. It would allow teachers to plan, organize, conduct and review their classes.
Year
2023
Purpose
Semester Project
Work
UX / UI Design
UX Research
Branding
Tools
Figma
Illustrator
Blender
Project Brief
i-Book: Development of a concept for digitalization in schools to optimize the learning process and/or teaching. Analysis of historical teaching methods, design of new user flows and development of a prototype with gamification elements. Target groups are teachers, students and educational institutions.
Research
During the research phase of the project, an educational advisor specialising in digitalisation in schools was consulted. The existing alternatives were examined to identify their strengths and weaknesses. Here are the main problems with them
Apple Classroom + Schoolwork
Google Classroom
Proprietary school platforms
Features
Manage teaching material
Teachers can manage their assignments, homeworks, exams and so on inside of Classia. Students can open them and solved them inside of Classia itself.
Questions & Answers
Classia sllows communication between teachers and students. Students can ask questions directly in the learning material or homeworks, the teacher recibes it and can asnwer directly. Students can also see the questions from the others.
Plan and manage classes
With classia teachers can plan and organize classes. During the class they can manage devices, students activity set current assignment and recording asisstance.
Process
The design phase involved the creation of an information architecture, user- & task-flows and wireframes. Here an example of an userflow:
Branding
Typeface
Montserrat
#9A1F43
#F0F1F5
#20293C
Prototype
The project result includes a figma prototype. Here is a demo video:
Images



Extras
As part of the design, i created some illustrations to make the app for friendly and dynamic.
© 2025 Marlon Vargas - All rights reserved.















